mortalcoil: (blindside)
Coil Lenn ([personal profile] mortalcoil) wrote2019-12-06 02:34 pm

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PLAYER INFO
❥ Name/Handle: Red
❥ Contact: [plurk.com profile] redpyre, [personal profile] mortalcoil
❥ Over 18?: Y
❥ Other Characters: N/A

CHARACTER INFO
❥ Name: Coil Lenn
❥ Canon: Original Character
❥ Canon Point: N/A?
❥ Fandom OC Approval: N/A

❥ History:
Coil is from an urban fantasy setting in which there is a vampire infestation being kept secret from most of humanity, with only humans known as Clearsights able to see through the illusions and sensory-altering effects caused by vampires. These humans are exceedingly rare in the general population, and are born in greater numbers only in secretive families who are specifically tying to breed more of them. Coil’s biological family was one such group: an unholy little cult with ancient roots, hiding out in the boonies where they can worship their dark gods and practice necromancy in peace. This was not a great family to grow up in, and Coil still carries a ton of trauma about it.

Born as a Clearsight, he was being trained to eventually take his place in the lineup of great necromancers once he was old enough, but was in constant competition with his sister, who was far more favored by their parents. His mother was particularly abusive in this respect, playing the siblings off one another and encouraging jealousy and ferocity with one another, though the two siblings managed to still care for each other despite this.

This all ended when Coil and his sister were ambushed while trying to cross a river during an assignment. A monstrous vampiric ghoul attacked them in the water, destroying one of Coil’s eyes in the process, nearly drowning him, and ultimately killing his sister. When Coil finally managed to drag himself and his sister’s body back home, he was met with his mother’s fury. She fully blamed him for his sister’s death… and overcome with desperate, fanatic shame, Coil cut out most of his own tongue to try an appease her, rendering himself mute. He was twelve at the time.

The abuse from his mother continued, as did his codependency on her as he desperately tried to prove himself worthy, until he was fourteen. The activities of his family finally crossed the wrong line, and an all-our war broke out between them and a powerful nest of vampires that they had been harrassing. The vampires finally tracked the family back to their home and attacked enmasse.

The scale of the battle that followed was enough to catch the attention of a group of vampire-hunters who had also been harrassing the nest, but the conflict had almost completely ended by the time they arrived on the scene. Aside from a few ghouls (which were destroyed) and a few mortally-wounded necromancers (who may have been ‘helped along’ by the hunters) Coil was the only survivor.

The second-in-command of the band of hunters was a man named Zhas, who was also a Clearsight. He’d never seen another Clearsight before, and that (combined with the fact that he has a huge soft spot for traumatized kids who have just watched their family be murdered by vampires) convinced him to take Coil under his wing.

The leader of this band of hunters was an ancient kin-eating vampire known as Saoirse, who aimed to wipe all of her kind off the planet. Coil was easily brought into the fold, especially as the mother-figure Saorise immediately began referring to him as one of her “sons” (with Zhas being the other) and lavished him with more approval than his own mother had ever given him. His skills fit with the group nicely and he was allowed to continue his research into necromancy, so his fanatic attachment to his biological family transplanted to his newly-adopted family.

❥ CRAU?:
First game was the mysterious tower of Accord, which was the first time he had ever been separated from his family (biological or adopted) for an extended period of time. Being as single-minded and fatalistic as he is, he feared he was never going to see them again and threw himself with suicidal focus into trying to gain power and find means of escape. This led to him dying once in the process of absorbing a necromantic demigod. He came back as per the functions of the jamjar game, but had only succeeded in absorbing part of the demigod’s power. He continues to carry the scars and partial power he acquired from that experience to this day. He aged from 16 to 17 while there.

Second game was the Drift Fleet, in which he was reunited with Zhas. There was initial conflict as Coil’s personality had shifted during his year of growing up alone (including the horror and shame of experiencing death) and the pair had to figure out a new power dynamic. This worked out fine for a while and they co-captained a ship, until Zhas was sent back home for six months, leaving Coil behind in the Fleet. This threw Coil into another crisis of identity and purpose, ultimately leaving him colder and tougher but capable of more leadership as he eventually adapted to sort of fill the hole that Zhas had left behind. Once Zhas returned, things settled a little easier than their first separation, with the two of them vowing to continue fighting and functioning even if the other isn’t around.

After the Drift Fleet, Coil spent some time back at home with Zhas and his family, before being pulled here! He will certainly have a fit about it, but he’s much more equipped to survive on his own without losing his mind this time around.

❥ Personality:
A huge amount of Coil’s personality, worldview, and coping mechanisms--as well as the difficulty he has in ever altering this worldview--are direct results of the two families he was raised in. Both of his families fostered thinking in extremes, so Coil has never had much room for gray areas in his opinions.

Being brainwashed from such an early age into strict black-and-white thinking makes it hard for him to adapt to anything that challenges what he’s used to. Things are either forbidden or all-important, values are either evil or good, people are either weak or strong. Because of this, personal growth has been slow for him over the course of his history--both in canon and in the games that followed. He has relaxed a little bit on this in the few years he has spent away from his family, but it still doesn’t take much to send him into an introspective panic when he can’t easily categorize things according to his understanding of how things “should” be.

Coil does not tend to make a great first impression on people. But, while he can actually be as cold and ruthless as he seems, the appearance of emotionlessness that he puts up is greatly misleading. He has been well-trained to keep his feelings to himself, to the point of even repressing smiles when happy, but it’s mostly only a mask that he’s very good at wearing. What he (and both of his families) consider his greatest weakness is his inability to control and “properly” repress his emotions. Coil tends to have very big feelings, which are made even more volatile by his attempts to keep them crushed below the surface. Rage, bitterness, obsession, guilt, jealousy, and anxiety are all felt at extremes, and Coil defaults to keeping them bottled up under denial rather than letting them out in healthy ways. He has made some important progress on this front in recent years, such as learning to seek out sparring partners instead of taking out his anger on his surroundings, but he still has a long way to go.

Though he’s technically a teenager, childlike innocence or imagination is something he barely remembers ever having. Growing up, the games he was allowed to play tended to be brutally competitive or served some quantifiable point, like solving a puzzle to obtain a reward. Even after spending several years in settings away from his home, around relatively well-adjusted people who tried to encourage the best in him, he still struggles with the concept of fun for fun’s sake, and finds that he doesn’t enjoy many of the things that other people seem to. Even being forced to become proficient in a musical instrument as a child was done to develop discipline and important manual-dexterity skills, and not for the love of music. The things he does enjoy are anything that gives him a sense of success, quantifiably shows progress in something, or provides a reward at the end. He’s much more likely to be found learning some ancient language in the library than reading a novel for fun.

Though he doubts it sometimes, with how often he feels lost and how he’d compared himself to his exceptionally-gifted sister growing up, Coil is remarkably intelligent. He comes from a smart family in general, all brought up under the sort of tutelage that is typically only open to royalty or the exceedingly rich, and this has allowed his naturally bright intellect to flourish. He is fluent in a number of languages, is religious in his studies, absorbs new information quickly, and is a talented harpist. He may be trained in dark magic and several deadly fighting styles, but his mind is his greatest weapon. This aspect of his personality is also what makes him such a great asset to the hunters--Zhas may be a talented leader and skilled in many important areas, but cleverness and intellect have never been his strong suits. When unholy texts need to be translated and arcane science must be advanced, Coil is the one they call in.

Above all, the thing that Coil desires most (and is perpetually starved for) is approval. When his family is around, Zhas in particular, his only goal is to succeed by their standards and make them proud. In the absence of that, he eventually begins to look to others for validation, especially those who remind him of his family or who align with various values that they hold. When he’d been trapped without Zhas around, Coil has made alliances and tentative friendships with people who tend to be fighters or social outcasts. It takes a lot for Coil to form bonds with people outside of his “family,” but once he does, he focuses almost as much loyalty and obsessive focus on them as he does with his family members. Zhas in particular had encouraged this way of thinking, with all of the honor and ceremony that the hunters steep themselves in when it comes to the bonds of your tribe.



❥ Abilities:
Clearsight: Has the ability to "see" magic. Can pick out magical beings in a crowd, see through magical illusions, know when magic is being used, etc. It does not give him any special immunity/defense to magic, just the ability to detect it.
Necromancy: Can raise and control the dead, cause corrosion/oxidation/deterioration in almost any non-magical material, can burn/damage living or dead creatures, etc. Most of his spells require reagents and prep time, often with drawn circles/sigils to trigger it, though some low-level spells can be triggered with a touch. He must keep up regular prayer/ritual habits for any of it to work.
Combat Training: Skilled in hand-to-hand and quarterstaff combat. Deadly with a garrote wire. Pretty darn stealthy and acrobatic. Basically trained to be lethal when unnarmed or using non-bladed and non-firearm type weapons.

❥ Extras: I think I’d like him to keep his abilities, if they’re allowed.

Did your character bring anything along (limit 3 items) with them? Fancy ceremonial knife, his personal book of spells and notes, and a small box of spell reagents/supplies

Which god will they choose to support? Rawna!