Coil Lenn (
mortalcoil) wrote2020-01-06 02:42 pm
Abilities and Permissions
Coil is a vampire-hunter and necromancer, so he comes stocked with some abilities and prejudices that other folks should be made aware of. I try to ask before his powers are used or if I see that he might react badly to another character, but if you would like to let me know ahead of time what Coil might pick up from your character, or you would like to discuss or pre-approve the use of his abilities, reply here.
Coil's Abilities
Clearsight: Born as a Clearsight, he has the innate ability to "see" magic. As long as he's paying attention, he can pick out magical beings in a crowd, see through magical illusions, see through magical darkness, know when magic is being used, etc. It does not give him any special immunity/defense to magic, just the ability to detect it. He also sees well in the dark. And while Clearsights are resistant or immune to things meant to trick the eye, they are more susceptible to bright or explosive things that are meant to blind (such as flashbangs and magical daylight).
Necromancy: Being trained in the art of necromancy, Coil can raise and control the dead, craft undead constructs, cause corrosion/oxidation/deterioration in almost any non-magical material, can burn/damage living or dead creatures, etc. Most of his spells require reagents and prep time, often with drawn circles/sigils to trigger it, though some low-level spells can be triggered with a touch. High level touch-range spells can be cast under extreme duress, though this isn't always reliable. He can also sense the presence of the undead. He must keep up regular prayer/ritual habits for any of this to work. Finally, his affinity with undeath means that healing abilities are less effective on him, and holy magic has the additional potential to make him sick, weaken him, or possibly even harm him.
Combat Training: Skilled in hand-to-hand and quarterstaff combat. Deadly with a garrote wire. Pretty darn stealthy and acrobatic. Basically trained to be lethal when unnarmed or using non-bladed and non-firearm type weapons.
Coil's Prejudices
Though he no longer attacks on sight like he used to, Coil is still extremely wary of anything that pings him as being undead, and is likely to react especially badly to those he learns are vampiric. So, be prepared for at least some initial negative CR if your character is undead. Those who wield energy/magic that is opposite to his own (usually holy magic, depending on the canon) tend to grate against him or can even injure him with their magic. He is human and living, but he does carry a lot of latent unholy magic in him, as well as a small piece of a necromantic god that has combined itself with him, so sometimes magic that hurts unholy or undead things can hurt him as well. So, running into holy beings or clerics often puts him on the defense.
Opt-in, Opt-out
If you would like to give a blanket statement about allowing Coil's use of his powers on your character, please reply below with details on that. It is especially helpful if you let me know exactly what sorts of things you'll allow without additional permission, and what things I should seek you out for. Also, if you would like to opt-out of certain powers, or would like my awful boy to avoid yours completely, please let me know.
In addition to replying here, you can always PM me on this journal, or find me on plurk at
redpyre
Coil's Abilities
Clearsight: Born as a Clearsight, he has the innate ability to "see" magic. As long as he's paying attention, he can pick out magical beings in a crowd, see through magical illusions, see through magical darkness, know when magic is being used, etc. It does not give him any special immunity/defense to magic, just the ability to detect it. He also sees well in the dark. And while Clearsights are resistant or immune to things meant to trick the eye, they are more susceptible to bright or explosive things that are meant to blind (such as flashbangs and magical daylight).
Necromancy: Being trained in the art of necromancy, Coil can raise and control the dead, craft undead constructs, cause corrosion/oxidation/deterioration in almost any non-magical material, can burn/damage living or dead creatures, etc. Most of his spells require reagents and prep time, often with drawn circles/sigils to trigger it, though some low-level spells can be triggered with a touch. High level touch-range spells can be cast under extreme duress, though this isn't always reliable. He can also sense the presence of the undead. He must keep up regular prayer/ritual habits for any of this to work. Finally, his affinity with undeath means that healing abilities are less effective on him, and holy magic has the additional potential to make him sick, weaken him, or possibly even harm him.
Combat Training: Skilled in hand-to-hand and quarterstaff combat. Deadly with a garrote wire. Pretty darn stealthy and acrobatic. Basically trained to be lethal when unnarmed or using non-bladed and non-firearm type weapons.
Coil's Prejudices
Though he no longer attacks on sight like he used to, Coil is still extremely wary of anything that pings him as being undead, and is likely to react especially badly to those he learns are vampiric. So, be prepared for at least some initial negative CR if your character is undead. Those who wield energy/magic that is opposite to his own (usually holy magic, depending on the canon) tend to grate against him or can even injure him with their magic. He is human and living, but he does carry a lot of latent unholy magic in him, as well as a small piece of a necromantic god that has combined itself with him, so sometimes magic that hurts unholy or undead things can hurt him as well. So, running into holy beings or clerics often puts him on the defense.
Opt-in, Opt-out
If you would like to give a blanket statement about allowing Coil's use of his powers on your character, please reply below with details on that. It is especially helpful if you let me know exactly what sorts of things you'll allow without additional permission, and what things I should seek you out for. Also, if you would like to opt-out of certain powers, or would like my awful boy to avoid yours completely, please let me know.
In addition to replying here, you can always PM me on this journal, or find me on plurk at

no subject
If anything comes up I'm very much up for it!